Here is a list of the different Cg tools I have made.

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PRIVATE

- Guils Crowd

version : 1.0

description : Crowd simulator created and used for my short movie "The Smulls"

- Guils Colle

version : 1.2

description : Mapping tool used in my short movie "The Smulls"

- Guils Fur

version : beta 3

description : "Softimage XSI style" fur generation and management

- Vector Motion Blur

version : 2.0

description : 2D motion blur tool ( works with mentalRay ) that allows have a very fast and adjustable motion blur.

Created and used in my short movie "The Smulls"


and others like GDepthPass ( depth of field management ), GMentalRayDisp, GRenduInfos, ImageConform, MentalRayQueue ( rendering tools) , M4.5to4, GProject, Reroot Files,  Special Merge...


PUBLIC

all scripts have been tested with Maya 4.5 but should work with higher versions.

- AddNimation

version : 1.5

description : This script allows you to report the animation of an object to another object. BUT this script does not simply copy & paste keys. It keeps world informations such as translations and rotations of the destination object and ADD it those of the reference animated object.

Great, for example, for copying character movements to another character,

witch is different and on another place in the world space.

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- ATR

version : 1.1

description : ATR is a connection between Maya and Adobe Photoshop. It allows you to paint a texture in Photoshop and a have a quasi realtime feedback in your Maya OpenGL viewport or IPR window.

You can paint any channel such as color, bump or specular and view the result in an IPR window for example.

By this way, you can see the result of your texture painting directly on your objects.

NOTE : Works only with Photoshop 7 ENGLISH version for the moment.

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- Beauty Line

version : 2.0

description : Like in traditional animation, BeautyLine allows you to view and work with the Movement Line of your objects. This script allows you to switch from a keyfamed animation to a curve based animation and vice versa. It creates a curve point corresponding to each keyframe of your object. By this way, you don't animate with keyframe but with a curve. If you want to add more control on your object, you just have to add points on the curve. It's like adding a key on a keyframed animation.

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- Face Studio

version : 2.6

description : FaceStudio is an interface to work easily with blend shapes. It includes many controls, usefull functions and a special OpenGL panel.

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- Get'n Set Pose

version : 1.0

description : Get'n Set Pose is a tool designed for create character poses and retrieve them whenever you want.

It has multiple uses :

- for animating : to create animation poses bank

- for skinning, mapping etc: to create for example bind pose for mapping, skinning different from the one

defined by the skeleton bind pose.

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- Guils Noise

version : 2.0

description : Generate noise on polygonal objects.

There is now 3 noise types :

- On Point : Method implented in v.1.0

- On Point Smoothed : the same but with a smooth function

- Box Enveloppe : Faster mode with better results - usefull for heavy models.

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- Guils Prefix

version : 2.0

description : This is just a little and simple Melscript to add or replace a prefix on the name of your objects.

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- Guils SyFlex Tools ( Syflex cloth simulator : Copyright © 2002-2003 SyFlex LLC. All rights reserved. http://www.syflex.biz )

version : 1.0

description : 4 tools for SyFlex cloth simulator :

- Cache Cleaner

- Collision Fix

- Simulation Baker

- Custom Pin

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- Project Note

version : 1.0

description : Project Note is a little script that allows you to create and view notes ( comments, modifications and suggestions ) attached to a project. No more paper or external software, every project can have its own notes in the Maya environment. Very useful for team work and to have every informations in your work environment. The script creates and loads automaticaly attached to project notes. It is very simple.

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- Reconnect Shaders

version : 1.0

description : When you import objects that use the same shaders than those present in the scene, this script reconnect current scene shaders to imported objects and, by this way clean your hypergraph and optimize your scene.

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- Retime Box

version : 1.1

description : Little Mel Script to easily retime the animation of an object or of the entire scene.

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- Shaders Organiser

version : 1.0

description : Shaders Organiser is tool witch add the possibility of classing and managing your shaders while working with the

HyperShade. You can define groups and memberships. It may be very usefull with scenes with a very big number of shaders.

Also, you can import and export groups definitions if you want to use referenced shaders list in a full project.

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- Unified Render Globals

version : 1.0

description : This script creates a new render globals window witch contains all parameters to

adjust a mentalRay rendering. It was created to stop switching between Maya render globals

and mentalRay render globals. Usefull for Maya 4.5 users.

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Under construction...